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Warhammer Age of Sigmar: Skirmish
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Forgotten in the Bone Desert lie the ruins of the fascinating ancient city of Shadespire, brimming with unknown riches and power just waiting to be claimed. Although it is now nothing more than a skeleton after being destroyed by Nagash, the city’s treasures remain, a grim reminder of its former splendor before Shadespire’s soul was torn apart …
Take command of a small band of warriors and use your skills, wits, and determination in *Warhammer Age of Sigmar: Skirmish*—a book that contains all the information and rules you need to wage skirmishes, including a hard-fought campaign set amid the ruins of Shadespire! Assemble a small band of warriors from individual miniatures and bring them to the tabletop; increase the glory of your band with every glorious victory.
In this 40-page softcover book, you'll find:
Skirmish Rules:
- A collection of simple modifications to the basic rules of Warhammer Age of Sigmar that enable skirmishes—small, exciting battles involving anything from a trio of models to a gang of 15 raiders and beyond;
- Details on how to fight in skirmish formation—miniatures act more as individuals than as units, which means that each miniature is treated as a single unit. This subtly changes the way certain effects and abilities are handled and emphasizes fast, aggressive, tactical play.
- The General: Each player appoints one of their heroes from their warband as the General. The General can use a command ability, wield artifacts of power, and cast three new spells from the lists included in the skirmish rules;
- Battle Shock: Adapted from the Warhammer Age of Sigmar Core Rules to enable fast, brutal gameplay, Battle Shock offers the chance to turn the tide of war with a single dice roll—hope your general stays calm at the sight of the carnage!
- Entirely new command abilities, artifacts of the Force, and rules for mysterious terrain;
- Clarification of the rules for summoning and for generating additional attacks and saving throws in skirmish games.
The Shadespire Campaign
The book includes a linear, narrative-driven campaign that pits two players—or, with a few simple adjustments, more—against each other in a series of brutal skirmishes, as their warbands fight fiercely for the incredible treasures of Spadespire. The campaign comprises six battle plans, each telling a story that begins with the grim dawn of your warband’s first day on the outskirts of Shadespire and culminates in a climactic battle that determines the outcome of the entire campaign. Between games, your warband can earn and spend glory—the more glory you earn, the more glory-seekers will join your general and his quest for treasure—and discover the rewards of battle: talismans, glyphs, and relics that enhance your warband’s abilities in new and interesting ways.
A Balanced Skirmish Game
The true test of a general’s mettle is the clash between two equally powerful armies, where strategy and tactics outweigh sheer numbers in determining the outcome of the battle. This book includes a guide on how to run your own balanced skirmishes, featuring point values for models from each of the four Great Alliances, allowing you to assemble balanced armies. Every battle plan from the General’s Handbook can be used in a balanced skirmish game.
Please note that you will need a copy of the Warhammer Age of Sigmar Core Rules (available as a free download) to use this book.
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